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McLaren 600LT

A high-poly detailed recreation of Mclaren 600LT using blueprints. After carefully understanding the proportions and functionality of the car, I completed the modeling in Autodesk Maya. I used the sub-d workflow for this project and spent a lot of time switching in and out of the smooth preview inside Maya. Later set up the background scene and textured the optimized car model in Unreal Engine 5 using an Epic Games marketplace asset pack, then rendered it using path tracing for the final output.

The objectives for this piece included mastering the use of blueprints and reference images for vehicle modeling, understanding sub-d workflows, paneling, and enhancing my topology skills. I modeled a low poly mesh in the sub-d preview to efficiently build out the body of the car. I optimized the car to its maximum potential and brought the polycount to 26k (low poly version).