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The Reptile House

Inspired by the concept of JP Cummins. This was my first project experimenting with path tracing and water actors in UE5. The complete model consists of 7.6k tries. Following a similar pipeline, it was modeled and optimized in Autodesk Maya, unwrapped using RizomUV in 4 UV sheets, keeping in mind the texel density, and texturing was carried out in Substance Painter. The final renders were taken in Unreal Engine 5. Only the organic meshes (plants, trees, background cliffs) are pre-made assets sourced from the Epic store marketplace.